/* ***** BEGIN LICENSE BLOCK *****
 *
 * The contents of this file are subject to the Mozilla Public License Version 1.1
 * (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
 * the specific language governing rights and limitations under the License.
 * 
 * The Original Code is CnCNet Server code, Released 30th December 2009.
 * 
 * The Initial Developers of the Original Code are
 * Adam Krock and John Sanderson. Portions created by
 * the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s): Adam Krock, John Sanderson.
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 * 
 * ***** END LICENSE BLOCK *****/

using System;

namespace cncNetServerV2
{
	public class clientList : System.Collections.ArrayList
	{		
		protected System.Collections.ArrayList mySyncList;
		
		public clientList()
		{
			mySyncList = Synchronized(this);
		}
		
		// Add a client
		public void addClient(client c)
		{
			foreach(client a in mySyncList)
			{
				if(!a.mySessionId.Equals(c.mySessionId))
				{
					Add(c);
				}
			}
		}
		
		// Remove a client
		public void removeClient(client c)
		{
			foreach(client a in mySyncList)
			{
				if(a.mySessionId.Equals(c.mySessionId))
				{
					c.endSession();
					Remove(c);
				}
			}
		}
		
		// Clear the list of players
		public void emptyList()
		{
			foreach(client a in mySyncList)
			{
				a.endSession();
				Remove(a);
			}
		}
	}
}
